16.12.08

Redefinition Of Youth

According to the Golden Age Youth Study: The traditional demographic definition of “youth” is no longer applicable in today’s society, and marketers should target consumers based upon their engagement and participation in youth culture rather than on their chronological age. Doesn’t that make us all feel better?

The traditional demographic definition of “youth” is no longer applicable in today’s society, and marketers should target consumers based upon their engagement and participation in youth culture rather than on their chronological age, according to the “Golden Age of Youth” study from Viacom Brand Solutions International (VBSI).

As people worldwide delay the onset of adult responsibilities and stay emotionally and physically younger for longer, it is becoming more acceptable for older people to participate in youthful pursuits. To support this trend, marketers should routinely consider the often-overlooked 25-34 age group a part of the youth market, VBSI said.

“Contemporary youth should now be defined as ‘the absence of functional and/or emotional maturity,’ reflecting the fact that accepting traditional responsibilities such as mortgages, children and developing a strong sense of self-identity/perspective is occurring later and later in life,” the study said.

Indeed, 52% of all 25-34 year-olds agree they still have “a lot of growing up to do,” and this sentiment is highest in Asian (78%) and Latin American (66%) markets.

“Even in these financially challenging times, people are trying to stay younger for longer,” said Kevin Razvi, EVP and managing director of VBSI. “25-to-34 year-olds are continuing to consume music, gaming and the internet and are enjoying the pursuits of their younger years while benefiting from a greater level of personal and financial freedom. We therefore need to rethink what ‘youth’ actually means and how we and our partners can approach this constantly evolving group of people.”

Three Stages of Youth
Though those between 25 and 34 remain youthful, there are some important differences among them and their younger and older counterparts. The study identified three distinct stages of youth: “Discovery” (16-19 years old), “Experimentation” (20-24 years old) and “Golden” (25-34 years old), and found that the youth market has grown to include all three as the differentiation between traditional demographic groups has become blurred through lifestyle choice and spending power.

Key findings:

  • 25-34 year-olds do not respond to the same marketing as teens and those who assume they do are seeing a “youth mirage.” Though they may look similar and access many of the same brands, only 9% of those 25-34 globally said that they would actually like to be a teenager in 2008. Agreement with this statement was lowest in developed markets: Japan (4%), Europe (5%) and the US (9%).
  • “Golden” Youth are happier, and more confident/secure and gravitate toward premium, understated and often luxurious brands and experiences to affirm their identity. In contrast, teenagers are highly focused on material gain and employ brands to define their identity.
  • 25-34-year-olds are most likely to agree that they are happy or content with their personal life, and are 24% more likely than teens to agree that they “love life.”
  • More than 80% of the global respondents say that that the 20s should be about exploring life and having fun.
  • Teens feel under pressure to figure out who they are and where they are going and are 23% more likely than those 25-34 to agree that their life is more stressful. This is particularly true in Europe and in the US.
  • 17% of the global sample who said they’d “made some major decisions in life too early” were the most unhappy and stressed group of 25-34 year olds among all the respondents.

“Traditional adult brands need to adopt a more youthful tone to avoid being seen as irrelevant,” the study said. To support this, 23% of the 25-to-34-year-old global sample feels that financial institutions are aimed at those older than they are; while youthful brands have a new market beyond the core teenage target. In the traditionally young area of technology, one-third of 25-34 year olds agree they’re really interested in new technology, and 66% say that they take the time to learn how things work to get the most out of them.Other regional differences:

  • Respondents age 25-34 who are married are significantly more likely to be happy (66%) vs. singles (30%).
  • Only 36% of Europeans and 39% of Asians 25-34 feel like they’re struggling with their current financial situation vs. 55% in Latin America and 51%
    in America.
  • 71% of 25-34-year-olds agree they feel comfortable with who they are. Those who feel most settled with their identity live in Mexico (84%), India (83%) and Saudi Arabia (82%). Those who are least comfortable are the Japanese (26%).
  • 35% of Europeans would find it strange if someone got married in their early 20s vs. only 20% of Americans and 18% of Japanese.
  • In general, 78% are optimistic about their future. This is highest in Latin America (85%), lowest in Asia (67%) and the US (72%).
  • 62% of Latin Americans felt they made life decisions too early vs. only 24% Japanese, 37% of Europeans and 50% of Americans.

The study also found that from a global perspective, 25 is the “ideal” age overall. Additional findings and regional differences:

  • 27 is the ideal age to buy a house (25 in the UK, 33 in Japan).
  • 22 is the ideal age to buy a car (20 in the US and UK, and 29 in China).
  • 26 is the ideal age for love (25 in Saudi Arabia and 28 in Mexico).
  • 23 is the ideal age to get a credit card (20 in the US)
  • 19 is the ideal age to travel without parents (25 in Saudi Arabia).
  • 27 is the ideal age to be a parent.
  • 20 is the ideal age to lose your virginity (no differences by region).
  • 22 is the ideal age to move out on your own.
  • 26 is the ideal age to start saving for retirement (23 in US and 25 in Europe and Latin America)

About the survey: VBSI used both qualitative and quantitative methodologies to survey more than 25,000 respondents between age 16-46 in 18 countries. These included Argentina, Australia, Brazil, China, Denmark, Germany, Holland, Italy, India, Japan, Mexico, New Zealand, Poland, Spain, Saudi Arabia, Sweden, UK and the US. The survey was carried out between January and August 2008.

Source - Marketing Charts (via Lawrence Hwang)

How Consumers Are Saving Bucks

The downward economy is forcing consumers to readjust their spending habits. This change in consumer behaviour will create opportunities that smart marketers will look to leverage. There are tons of websites and blogs offering advice to consumers on saving money during these times. Here’s one site that shares 50 ways to save a few bucks. Are there any insights your organization can leverage?

Let’s face it. An economic crisis is no time to have money troubles. But, most of us can’t help it. We work hard and try to live the life we want. Sometimes the cards are not dealt in our favor. Even if we have picked up some personal finance lessons along the way, we still seem stuck in mud. We have become blind sighted by our current economic crisis, and need to adjust our situation to live as frugally as possible in order to make what we have last.

Now we may not be able to sell our SUV or home in the next month or two, but there are some alternative ideas to help cushion the economic blow to your wallet.

1 – Buy generic versus brands. Branded items, like Cheerios, Charmin, Christian Dior, are so ingrained in our conscious as superior that we forget that other items exist. Unfortunately, we also forget the impact on our wallets. By starting to buy generic items we can start to see savings of $25 or more on a shop

2 – Rethink entertainment. Instead of buying $10 a piece movie tickets or spending $5 at the video store, consider joining Netflix, where you can download free movies to your computer or get several movies delivered to your door for the cost of less than two movies tickets, or consider other forms of cheap entertainment. $40 a month

3 – Downsize the dinner options. It feels almost luxurious to go out for dinner, knowing others have prepared a delicious meal so you don’t have to. And it may seem one meal won’t kill you but saving $10 by eating at home or skipping the $5 appetizers or saving $5 on tips with counter service can easily add up to $200 to $300 for the entire month.

4 – Dump cable TV. I have eliminated cable a long time ago, and just rely on Internet service. Not having TV may seem hard at first, but the result has been a life changer for me. I am more creative, like writing this blog, and have more free time to pursue the things I want to do. For $50 of savings a month, I can make it without the boob tube.

5 – Re-examine insurance. While health insurance for some is a must have, there are supplementary insurance you might pay that may not have a pressing need at this moment. Talk to your insurance professional to see what costs can be reduced or eliminated.

6 – Kid’s allowance. Don’t let them push you around. Yes, you want to give them the best, but in order to genuinely secure a better future for them, determine what is important to them now and what is important to their future.

7 – Electricity. During the summers and winters, this bill can get mighty large. Call your local utility company and ask them what steps you can take to cut your electricity bill. Switching to CFC bulbs (twirly bulbs) is a good start, but more of your electric bill will come from A/C, heat, hot water, the dryer and that new plasma TV you bought.

8 - Credit Cards. You can’t stop making credit card payments, but at least you can call them to negotiate better rates. Use some of the credit card offers to help negotiate a better rate. $20-$40 or more a month on $10,000 balance

9 – Carpooling/Telecommuting/Bike or Walk to work – All these options can equate to saving a weekly $50 tank of gas, reduce wear and tear, and decrease potential maintenance costs.

10 – Cell versus home phone. Decide which is needed more and eliminate the other. If you can, I would consider eliminating the home phone because there are cheaper options like Skype for home telephone services. And if your phone company won’t give you Internet access without having local phone, give high-speed cable from your cable company a try. For the light computer users, trying going to a free WiFi area or the library, and get connected there.

11 - Ask the boss to go corporate casual or just casual. Wearing casual clothes may not only be more durable and last longer, but you can also skip the pricey dry cleaning bill

12 – Cancel Memberships. If you have gym memberships you don’t use or memberships to organizations you don’t go to, cancel them. Unless you use these types of memberships weekly and it helps you to focus or acts as a personal getaway, take the opportunity to consider alternatives, like jogging, biking, etc.

13 – Storage Facility? Do you have a storage facility that you use for your junk? Sell it and then cancel the storage unit. A recent WSJ article says people who use a facility with short-term intentions end up keeping them for 5 years. $100 month

14 – House cleaning/pool service/lawn service/pest control. Can you do any of these services on your own? Borrow a lawn mower or pool brush from your neighbor if you have too. $25 or more a month

15 – Sell your stuff. Unless it may be super valuable for eBay, have a garage sale or post your items on Craigslist. Sure you won’t get top dollar in this environment, but you may something

16 – Rent out a room. There are plenty of folks who need a simple place to stay, and renting out a room maybe a good short-term way to raise money. But before you do, I highly recommend preparing a few hurdles for any prospective tenant like a criminal check, a credit check and a rental history check, along with reading a few good books on renting out to a tenant or calling a licensed real estate agent for help. Without the right preparation and legal documents, this too becomes a legal or financial nightmare.

17 – Renegotiate your mortgage. You may or may not have any money you can refinance, but you can definitely talk to your bank or a mortgage broker about lowering your rate. Although you may incur additional costs, a lower rate may offset them if you can get a significant drop in your rate.

18 – Private versus Public School. If you are paying monthly for private school, you can either put your kid in public school or renegotiate a lower tuition based on your changing financial situation

19 – Beer/Colas/Coffees. These beverage items are the real cost killer when you add it up. Your $4 lattes, $4 beer or twice a day $2 soda or $2 bottled waters add up to $120 a month alone. Tap water is free and healthier for you.

20 – Use coupons. As goofy and “grandma” as it sounds, clipping coupons still works. Sunday newspapers or popular coupon sites are still great sources for coupons.

21 – Change you supermarket. As recent Wall Street Journal article compared several well-known supermarkets chains to a Wal-Mart Supercenter on the exact same food items, and found Wal-Mart to be significantly cheaper. Savings: $15 or more on full grocery shop.

22 – Haircuts. While Supercuts and Hair Cuttery are a great start for cheap haircuts, I can usually find a local barber charging even less. Since they don’t need to pay royalty fees or franchise fees, they can charge a few bucks less. If you are brave enough to do it on your own, go for it.

23 – Dog food. It may be tempting to go for the cheaper brand, but changing a dog’s diet is not healthy for them. Instead, buy the “Costco” size and store in a cool, dry and bug free place.

24 – Pet Medications. I use heartworm and flea medication every month for my dog, Rudy. I order from an Australian company, Petshed.com. They are cheaper for the flea medication and they also offer a generic medication for heartworm prevention. Here are also other things you can do for Fido.

25 – Skip Lotto. In tough times, more people play the lotto lowering your odds of winning, which is pretty low to begin with. If you must, once is enough.

26 – Dental Care. Teeth cleanings are a must, especially if I have to look at you. But taking properly taking care of your teeth will help to keep future costs and recommended visits down. Keep in mind; most times cleaning are done by the hygienist, not the dentist, so your costs shouldn’t be more than $50. I can usually find some specials in the local paper.

27 – Gift cards or cash, instead of gifts. Give a gift card instead of a gift, or better yet, give cash and avoid the transaction fee. You will keep yourself from spending more than you should. If you do decide to buy a gift card, make sure the gift cards aren’t store specific either. While Uncle Fred loves Home Depot, he may need to pay some bills or get food instead.

28 – Canceling certain newspapers. Think about canceling the daily paper, and just have the Sunday paper delivered. The Sunday newspaper can be a goldmine for coupons, and use the online version for the rest of the week.

29 – Downsize the department store. Target, Wal-Mart and other stores can offer substantial savings to those who are in need of clothes. You would be surprised what great stuff they have, but pay attention to those return policies. Goodwill or other consignment shops can also provide some valuable treasures. But, purchase only what you need. Cheap doesn’t mean free for all.

30 – Spend time with the kids. If you don’t spend time with the kids, they will want to spend time with their friends at the mall spending your money.

31 – Washer/Dryer. Use cold only for washing clothes, and hang dry what you can. The hot water and the dryer can get pretty expensive to run.

32 – Electronics. Shut down your computer and unplug electronics when they are not in use. Surprisingly, electronics still drain electricity even when they are off. This includes cell phone chargers, too.

33 – Car Repairs. Having to repair your car when you are already tight on money is no fun. Here are some things I have done to bring down the cost: (1) most mechanics will offer a free diagnostic, (2) call at least 3 other mechanics with the specifics of the problem and ask for a quote on the labor (you’d be surprised the difference in price), (3) ask about using after market parts or bring your own parts and (4) don’t be forced into doing something you don’t want.

34 – Be aware of ATM fees. A recent trip to an ATM machine costs $3, plus what my bank charges me. Fortunately, I use a discount broker that covers this cost on both ends. If you are not so lucky, find convenient banks to where you normally get funds or just draw out a little more than usual and keep most hidden at home. Replenish as needed.

35 – Pricing out gas. Be cognizant of the differences in gas prices. While a penny may not make a difference, 20 cents for a 20 gallon tank saves $4 every time. Use Costco, Wal-Mart, and sites like Gas Price Watch to help spot the lowest cost stations.

36 – Need to do some traveling? Use price aggregators sites like Kayak or Trax.com (my favorite) to find lower fares for flights, hotels and car rentals.

37 – Negotiate. When was the last time you tried to negotiate on price? Start with smaller objects, and graduate to hotel rooms and other services or products you buy. If you talk to the right person, you can negotiate almost anything.

38 – Watch the “stupid” fees. These can come from returning videos late to overdrawing your balance to overdue books. Take a moment to figure out what you normally do wrong to cause fees and setup a simple system like using “Post Its” to correct your habits.

39 – Stop the Catalogs. Junk mail, like catalogs, can entice even the ever meager into a full-blown impulse purchase; get rid of the temptations.

40 – Quite Smoking. What a great reason to kick the habit! It costs too much, and your insurance premiums go up because of it.

41 – Re-examine last year’s taxes. If you have the time and gumption, there may have been a few deductions you may have missed. If they are large enough, the government may owe you money.

42 – Walk-In Clinic. For less serious emergencies or injuries, a Walk-In Clinic may offer the same service as a hospital with less cost. But first, see what the local clinic is able to do and not do. Then, take notice of their hours of operation so when an emergency comes up, you can make the right choice. Some pharmacy chains like CVS now have nurse practitioners who can diagnose and prescribe, at lower rates.

43 – Challenge your property assessment. Since the values of homes have gone down in the last few years, you may be able to challenge the city or county on your property taxes. Do some research to see if this is plausible, and then contact your municipality. Weigh your options.

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44 – Moving can be a headache, but it doesn’t have to be expensive. You may want to consider alternatives like U-Haul, Penske or Budget Truck. Call all three and negotiate between them. Once a quote is secured, contact a local personnel service that specializes in manual labor to help with the move.

45 – Re-shop for car insurance and homeowner’s insurance. Consider switching carriers. I switched to Geico and didn’t have to change my deductible at all. I saved $40 a month. In addition, talk to your agent about alternatives to your current homeowner’s insurance.

46 – Larger grocery shops. Going to the grocery store once or twice a month will force you to buy only what you need and reduce your urge for impulse buys (outside of dairy, of course). Always make a list before you go.

47 – Use the library. Depending on your location, this can be a great place for books, DVDs and CDs. Some smaller libraries are able to broaden their reach and thereby your selection with other regional libraries. Keep that in mind to find more of what your want.

48 – Go on a diet. I am not talking about joining an expensive diet program, but check a few books out of the library and educate yourself. Diets usually mean less costly food, or sometimes just less food consumption in general, which translates to less out of your pocket.

49 – If you must buy something, use a site that compares prices, like Pricegrabber, Pricescan, Bizrate, Nextag, Shopping.com, eBay and Froogle. One neat site I like is Priceprotectr.com. This site helps you make sure you made a great deal by informing you if your item drops in price up to 30 days after purchase. Price adjustments are good not only for online items, but brick and motor retailers often offer adjustments for many items they sell like clothes or tools for a limited period of time.

50 – Try to fix it yourself first. I never started out being great a something, like fixing the computer, changing the spark plugs, or a number of other things I picked up along the way. But I surprise myself when I first learn how to do these things from a “How To” book or YouTube video. Obviously, you want to start small and simple to help build your skills and confidence. Whenever an opportunity presents itself, always take a moment to consider the possibility.

Can you think you of anything (outside of selling your house or car) that can save you money right away? Please leave your comment so I can grow the list. And if you have saved some money from some things on this list, let me know as well.

Source - Newsvine

Alternative Reality Games - A New Form Of Interaction

ARG, or alternative reality games, have been popping up with the evolution of the online environment. ARG did not originate as a marketing tactic however a few brands have tried their hand at this extremely sophisticated means of interaction. Are you prepared to tailor a marketing campaign that walks the line between what’s real and what’s not?

On February 10, 2007, the first night of Nine Inch Nails' European tour, T-shirts went on sale at a 19th-century Lisbon concert hall with what looked to be a printing error: Random letters in the tour schedule on the back seemed slightly boldfaced. Then a 27-year-old Lisbon photographer named Nuno Foros realized that, strung together, the boldface letters spelled "i am trying to believe." Foros posted a photo of his T-shirt on the Spiral, the Nine Inch Nails fan forum. People started typing "iamtryingtobelieve.com" into their Web browsers. That led them to a site denouncing something called Parepin, a drug apparently introduced into the US water supply. Ostensibly, Parepin was an antidote to bioterror agents, but in reality, the page declared, it was part of a government plot to confuse and sedate citizens. Email sent to the site's contact link generated a cryptic auto-response: "I'm drinking the water. So should you." Online, fans worldwide debated what this had to do with Nine Inch Nails. A setup for the next album? Some kind of interactive game? Or what?

A few days later, on February 14, a woman named Sue was about to wash a different T-shirt, which she had bought at one of the Lisbon shows, when she noticed that the tour dates included several boldface digits. Fans quickly interpreted this as a Los Angeles telephone number. People who called it heard a recording of a newscaster announcing, "Presidential address: America is born again," followed by a distorted snippet of what could only be a new Nine Inch Nails song. Then, a woman named Ana reported finding a USB flash drive in a bathroom stall at the hall where the band had been playing. On the drive was a previously unreleased song, which she promptly uploaded. The metadata tag on the song contained a clue that led to a site displaying a glowing wheat field, with the legend "America Is Born Again." Clicking and dragging the mouse across the screen, however, revealed a much grimmer-looking site labeled "Another Version of the Truth." Clicking on that led to a forum about acts of underground resistance.

All this activity had been set in motion months before. Trent Reznor, the singer — songwriter behind Nine Inch Nails, had been recording Year Zero, a grimly futuristic suite evoking an America beset by terrorism, ravaged by climate change, and ruled by a Christian military dictatorship. "But I had a problem," he recalls, lounging on a second-floor deck of the house he's remodeling in Beverly Hills: how to provide context for the songs. In the '60s, concept albums came with extensive liner notes and lots of artwork. MP3s don't have that. "So I started thinking about how to make the world's most elaborate album cover," he says, "using the media of today."

Years earlier, Reznor had heard about a complex game played out over many months, both online and in the real world, in which millions of people across the planet had collectively solved a cascading series of puzzles, riddles, and treasure hunts that ultimately tied into the Steven Spielberg movie AI: Artificial Intelligence. Developed by Jordan Weisman, then a Microsoft exec, it was the first of what came to be called alternate reality games — ARGs for short. After leaving Redmond, Weisman founded a company called 42 Entertainment, which made ARGs for products ranging from Windows Vista to Pirates of the Caribbean: Dead Man's Chest. Reznor wanted to give his fans a taste of life in a massively dysfunctional theocratic police state, and he decided that a game involving millions of players worldwide would help him do that in a big way.

Reznor was stepping into a new kind of interactive fiction. These narratives unfold in fragments, in all sorts of media, from Web sites to phone calls to live events, and the audience pieces together the story from shards of information. The task is too complicated for any one person, but the Web enables a collective intelligence to emerge to assemble the pieces, solve the mysteries, and in the process, tell and retell the story online. The narrative is shaped — and ultimately owned — by the audience in ways that other forms of storytelling cannot match. No longer passive consumers, the players live out the story. Eight years ago, this kind of entertainment didn't exist; now dozens of such games are launched every year, many of them attracting millions of followers on every continent.

How could this work for Year Zero? Reznor had spent a long time thinking and writing about the future dystopia he imagined. Now he wanted to share this story with his fans. He filled in the contact form on 42 Entertainment's Web site and clicked Send.

When Weisman opened Reznor's email at his lakefront house near Seattle, he had barely heard of Nine Inch Nails. Slender and soft-spoken, with curly dark hair and a salt-and-pepper beard that gives him a vaguely Talmudic appearance, he's not big on hardcore industrial rock. His experience is more in game design and social inter-action, two fields he views as intimately conjoined. "Games are about engaging with the most entertaining thing on the planet," he says, sipping coffee in his guesthouse, "which is other people."

In 2001, Weisman was creative director of Microsoft's entertainment division, which was developing the Xbox and a number of videogames — including one based on AI — to support its launch. The AI game never materialized, but the ARG Weisman created was phenomenally successful. He left Microsoft and in 2003 decided to do ARGs full-time, launching 42 Entertainment as a boutique marketing firm. He took the name from The Hitchhiker's Guide to the Galaxy, which maintains that "the Answer to the Ultimate Question of Life, the Universe, and Everything" is in fact 42. The company's first game, ilovebees, had people answering pay phones around the world in the weeks leading up to the release of Halo 2. One player even braved a Florida hurricane to take a call in a Burger King parking lot.

Similar games have been used to launch scores of products in the years since. GMD Studios, a Florida outfit, staged a fake auto theft to begin a game for Audi that drew more than 500,000 players. A London studio called Hi-Res used television ads and specially made chocolate bars, among other things, in a still-talked-about game touting JJ Abrams' Lost. More recently, someone — not 42 — has been planting enigmatic clues on Web sites and fake MySpace profiles to promote a film Abrams is producing that so far is best known by the codename Cloverfield. What's all this about a Japanese drink called Slusho? And what does it have to do with the sudden appearance of a Godzilla-like monster in New York Harbor? Abrams fans have been falling all over themselves to figure it out.

"When done well, ARGs can be extraordinarily effective," says Ty Montague, creative director of the J. Walter Thompson ad agency. That's because the games offer marketers a solution to a growing problem: how to reach people who are so media-saturated they block all attempts to get through. "Your brain filters it out, because otherwise you'd go crazy," Weisman says. That's why he opted for a "subdural" approach: Instead of shouting the message, hide it. "I figured that if the audience discovered something, they would share it," he explains, "because we all need something to talk about."

The ARG for AI began with an obscure credit for a "sentient machine therapist" in both the trailer and a prerelease promotional poster. Soon someone — all signs point to a member of Weisman's group — wrote Harry Knowles at Ain't It Cool News, suggesting he Google the therapist's name. That led to a maze of bizarre Web sites about robot rights and a phone number that, when called, played a message from a woman whose husband had just died in a suspicious boating accident. Within 24 hours, thousands of people were trying to figure out what had happened.

Weisman had long been working toward that moment. Severely dyslexic as a kid, his world changed when he was introduced to Dungeons & Dragons. "Here was entertainment that involved problem solving and was story-based and social," he says. "It totally put my brain on fire. What we're doing now is a giant extrapolation of sitting in the kitchen playing D&D with friends. It's just that now our kitchen table holds 3 million people" — the number that ultimately engaged with the AI game.

During the development of that first ARG, Weisman argued that no puzzle would be too hard, no clue too obscure, because with so many people collaborating online, the players would have access to every conceivable skill set. Where he erred was in not following that idea to its logical conclusion. "Not only do they have every skill on the planet," he says, "they have unlimited resources, unlimited time, and unlimited money. Not only can they solve anything, they can solve anything instantly." Weisman dubbed his game the Beast, because originally it had 666 pieces of content. But as the players burned through those and clamored for more, the name took on a different meaning. He had created a monster.

Weisman and Spielberg viewed the Beast as an extension of AI. But the bill to fund it came out of the film's marketing budget, and the ARG certainly created buzz for the movie. Meanwhile, the Internet was transforming marketing. Western commerce had been built on a clear proposition: I give you money, you give me something else of value. But like a rug merchant who offers prospective buyers tea before discussing his wares, the Internet was beginning to engage and entertain customers — whether with free singles on iTunes or an ARG that could run for months — before asking them to part with their money. "All marketing," Weisman says, "is headed in that direction."

For Nine Inch Nails fans, the unfolding of the Year Zero game was as puzzling as it was exciting. "We didn't know where it would go," says Cameron Ladd, a 19-year-old community college student in rural Ohio who helps moderate the Nine Inch Nails fan forum Echoing the Sound. "We had no idea of the scope. That was the most fun — not knowing what would come next." Debates raged as to whether it had anything to do with Philip K. Dick or the Bible, how it compared with Children of Men or V for Vendetta, and why the Year Zero Web sites kept referring to something called the Presence, which appeared to be a giant hand reaching down from the sky. The band's European tour dates became the object of obsessive attention. "It was like, bang-bang-bang — there were so many things happening at once," Ladd says. "It was one gigantic burst of excitement."

Fans in Europe were so eager to find new flash drives that they ran for the toilets the moment the concert venue doors opened. On February 18, at the Sala Razzmatazz in Barcelona, someone scored. The drive contained an MP3 file of a new Nine Inch Nails song that trailed off into the sound of crickets.

But when the cricket sounds were run through a spectrograph, they yielded a series of blips that gradually resolved into a phone number in Cleveland, Ohio. People who dialed this number (and some 1.7 million did) heard a horrific recording from a mysterious organization called US Wiretap: a young woman on her cell phone at an underground nightclub, with shrieking and gunshots in the background, screaming hysterically that someone had come into the club and killed her friend and that the cops had locked everybody inside and she was going to die.

A visit to uswiretap.com ("A Partnership Corporation of the Bureau of Morality") revealed that federal agents had bolted the doors to the club, a known "resistance" hangout, while the 112 people inside spent two days tearing one another to shreds in a mad frenzy.

The clues on the flash drives were typical of what makes a good ARG work. They were hard to spot and even harder to decipher, but because the narrative was being pieced together online, you didn't have to be a propellerhead to follow it. "Our assumption," says Sean Stewart, the game's head writer, "was never that there's a continent of people who love nothing better than to do spectrogram analysis. But there are always a few, and if you make a world that's compelling enough, there'll be a lot to do even if you're not interested in the really arcane stuff."

Most fans didn't realize their progress was being monitored nonstop. Unlike less interactive forms of entertainment, ARGs require a close collaboration between the puppet masters — the unseen figures who create the story — and the audience. "The makers and the consumers are in a tango," Stewart says. "It's a dance, it's passionate, and sometimes there are sinister overtones. It creates a unique dynamic."

After every gig, Reznor rushed back to his hotel so he could watch the action on fan forums and in chat rooms unfold on his laptop. "I couldn't wait," Reznor says. "'Did they find it? Did they find it?' I know it sounds nerdy, but it was exciting." The 42 Entertainment team, working out of a cramped loft in downtown Pasadena, California, kept an even closer watch. They had to make sure the players didn't get frustrated or go too far down a wrong path.

It didn't take long to spot the first problem. On several sites, brief snippets of text from mildly subversive books — One Flew Over the Cuckoo's Nest, Slaughterhouse-Five, Heather Has Two Mommies — had been scanned into the background to provide visual interest. Players, however, were interpreting them as clues and trying to figure out what they meant.

At 42 Entertainment, panic set in. "It's a silent contract," explains Steve Peters, the game designer charged with tracking player progress. "We respect you — which means we're not going to lead you along by the nose and then not give you anything." They decided to add a clue suggesting that the texts were from banned books.

There were more complications to come. Reznor presumed that weeks before the CD reached Wal-Mart and Best Buy, someone would upload it to the BitTorrent sites, which his most avid fans would be carefully monitoring. So he planted hints in the music — a few seconds recorded out of phase on "The Great Destroyer," for instance. Played on a monaural device, the music briefly canceled itself out, leaving nothing except a barely audible voice saying something like "red horse vector." At redhorsevector.net, players would find a top-secret report suggesting the source of the nightclub massacre — a weaponized virus called Red Horse that caused acute homicidal psychosis.

Surprisingly, though, no one was uploading the album. Reznor had assumed it would hit the peer-to-peer sites by mid-March, but at the end of that month there was still no sign of it. Without the music, only a handful of new clues were coming out. "The fans were getting antsy," says Alex Lieu, 42 Entertainment's creative director. "So were we. Trent was stunned. And the whole time we were thinking, 'When is someone going to steal this album?'"

Reznor would like to make one thing about the Year Zero game perfectly clear: "It's not fucking marketing. I'm not trying to sell anything." That's why he paid for the game himself, out of his recording budget. For a while, he didn't even tell his label what he was doing. But the game was extremely effective at generating excitement. Every time a song was leaked, the message boards were swamped. By the time the album hit store shelves in April, 2.5 million people had visited at least one of the game's 30 Web sites. The buzz was so great that Interscope chair Jimmy Iovine — Reznor's label boss at Universal Music at the time — called Weisman to talk about buying 42 Entertainment.

From 42's perspective, it hardly matters whether you call the game "marketing" or not. What matters is that someone — Reznor, Microsoft, Disney — writes a check. And, for now, the checks generally come from companies trying to sell something. As a result, many ARG developers want to break out of marketing entirely and find another way to make money. Novelists, film directors, and television producers get to tell their own stories; why not ARG-makers? GMD Studios, the company behind the ARG for Audi, has been running a game that it hopes will spawn graphic novels and maybe a TV show. In September, Stewart and two other longtime associates of Weisman's left 42 Entertainment to start a new company, Fourth Wall Studios, with similar ambitions.

So far, however, no one has managed to create an ARG that can sustain itself through advertising, subscription fees, or any other model. The most ambitious attempt was Perplex City, a vast treasure hunt staged by a London company called Mind Candy, which has received $10 million in venture capital — a first in ARG-land. Perplex City was said to be a locale in an alternate universe whose most powerful artifact, a polished metal cube, had been stolen and buried somewhere on Earth; whoever found it stood to receive a $200,000 reward. Clues were hidden on a series of cards sold in toy shops, bookstores, and online for about $1 apiece.

VCs had visions of Pokémon dancing in their heads. But though 50,000 people in 92 countries registered for the game, the cards turned out to be difficult and expensive to produce. Last June, not long after the cube was unearthed in a forest in England, a planned second season was abruptly canceled. "I'm still convinced there are exciting commercial models that no one has found just yet," says Michael Smith, Mind Candy's CEO. "It's a wonderful world we created, and I very, very much want to relaunch it." Unfortunately, he doesn't know when that will happen.

As the album's release date approached, the game hit the peer-to-peer sites and regained its momentum. Reznor and the team from 42 Entertainment had a critical planning session in London to figure out a way to wrap it up. Elan Lee, the game's chief designer, suggested an explosive finale: Stage a surprise concert and blow up a building on the way out. A building? Reznor was awestruck: "These are my kind of people!"

"I'm still trying to work an actual cadaver into a campaign," Lieu says. "You'd think Year Zero would be the one, but it wasn't."

Blowing up a building wasn't practical, so they came up with something else. On April 13, all the players who had signed up at a subversive site called Open Source Resistance were invited to gather beneath a mural in Hollywood. Some of those who showed up were given cell phones and told to keep them on at all times. Five days later, the phones rang. The players were told to report to a parking lot, where they were loaded onto a ram-shackle bus with blacked-out windows.

The bus delivered them at twilight to what appeared to be an abandoned warehouse near some railroad tracks. Armed men patrolled the roof. The 50-odd players were led up a ramp and into a large, dark room where the leader of Open Source Resistance (actually an actor) gave a speech about the importance of making themselves heard. Then they were led through a maze of rooms and deposited in front of — a row of amps?

With the sudden crack of a drumbeat, Nine Inch Nails materialized onstage and broke into "The Beginning of the End," a song they had never before played in the US. "This is the beginning," Reznor intoned, as guitar chords strafed the room. He got out one, two, three, four more songs before the SWAT team arrived. Then, as flashing lights and flash bombs filled the room, men in riot gear stormed the stage. "Run for the bus!" someone yelled, and the players started sprinting. The bus sped them back to the parking lot and the cars that would take them safely home. But before they drove away, they were told they'd be contacted again.

Now that the album is out, the game has gone cold. "I don't know if the audience was ready for it to end," says Susan Bonds, the president of 42 Entertainment. "But we always expected to pick it up again." Reznor, after all, had conceived Year Zero as a two-part album. "Those phones are still out there," she adds. "The minutes have expired. But we could buy new minutes at any point."

Source - WIRED (via Adam Bailey)

Mobile Beyond The Call & SMS

Mobile is a marketing time bomb ready to blow and we should be ready when it does. This month, we are sharing some interesting trends and alternative uses of mobile technology. Notice that the trends aren’t directly related to marketing however smart marketers will think of ways to leverage the means by which mobile is being used.

The digital age has brought with it an expectation of personalization. Our computers let us create unique content and experiences with all forms of data–audio, pictures, video, location. Digital cameras and digital cable allow us to freeze a moment in time, record it and review it. Phones are essentially tiny computers we carry around with us. These technologies are breeding a generation of kids who expect to interact with and control the world around them. New technologies are making this a reality and changing media as we know it.

Digital Out of Home

Digital Out of Home (DOOH) is any public, on-screen content. This includes digital billboards, jukebox screens, elevator networks, concert screens, and in-store TVs. Anywhere you put a screen, there can be action, interaction and reaction. We’re seeing this more often at live events through text-to-screen technology. Here are some more examples out there now:

- Akoo’s Music ID and Discovery lets you find out what song is playing or pick the next one through SMS or WAP. Companies can sponsor Akoo’s program in stores and have specific messages sent to consumers who submit music selection suggestions.

- Locamoda’s FotoWall is a photo upload application that can send photos MMS to digital screens in bars, restaurants, cafes and other venues. Their Jumbli application lets you play games on a billboard in Times Square using your PC or phone.

- Screenvision runs interactive polls in movie theaters. The audience can text in their answers and the results are displayed to everyone before the movie starts.

Next Gen Remote Control

What about Digital In-Home? How will our private viewing experiences become shared and social? New web shows let you interact with content: friending the characters, chatting while watching, even influencing the storyline. This real-time participation will translate onto the TV screen through mobile. It’s already already happening through voting and polling on shows like “American Idol” and “Top Chef,” but that’s just the start.

SMS Galaxy from Artificial Life compliments live TV with mobile-controlled avatars. Users can control 3D avatars on the TV screen through SMS or the mobile web. It even uses photo recognition technology to make an avatar in your likeness. Using this system, the first interactive TV game show in Japan premiered in June. “Hoshi-ichi owarairyoku test” let participants (up to 500,000 at one time) compete with other viewers by using their avatars to answer quiz questions. “Now that a mobile phone has literally become an alter ego, particularly for the young generation, I am convinced that they will truly enjoy the excitement of virtually appearing on TV as a 3D animated avatar,” said the CEO of Artificial Life.

Mobile can also enrich TV viewing by adding a social and informational layer. See “tweets” from friends about the show right on the screen. Text a shortcode to get “Pop-up Video”-like facts, director’s commentary or other supplementary content on your phone.

In an age of diversification and diffusion, it is going to be vital for us to redefine how we watch. Multi-screen platforms like these will lead to richer, customized, social experiences with traditional forms of media. Think of it as the world 2.0.

Social Media Entertainment: Web 2.0 & Beyond

Effective social network marketing is rooted in a deep understanding of online communities and their motivations – not the ability to fiddle with Facebook groups, learn a few catch phrases or make cute viral videos. Discover other insights key success in the online environment through this exploration of the social media entertainment and Web 3.0.

I gave an early 9-10.15am keynote presentation to the trendy young filmmaker folk at SPAA fringe on Saturday. It was received well by all who I spoke to and on the grapevine. It built on the many case studies shown by Peter Broderick in his two sessions highlighting a range of filmmakers selling DVDs off the web and direct to fans.

My talk though looked more specifically at social connection and examples of new form media that went beyond ‘flogging’ the linear video story or doco, or just reaping the benefits of cutting out the middleman. I was keen on trying to get under the skin of what new forms are being developed by the audience themselves - this will be developed in a further post. But...

It was clear that the fringe crowd have moved beyond web 1.0 (brochure sites promoting theatrical or TV), many are half way into web 2.0 (starting to share and discuss) so, introducing the concepts of trust’onomics (tm), web 3.0, (the live and immersive web) and instant communication with communities of interest, did not fall on deaf ears - as it would have done last year.

Laurel Papworth (who was winging her way to Singapore at the time) and I also worked up a simple (albeit complex looking) social media marketing campaign diagram to focus on a few simple phases and steps.

  • INVOLVE - live the social web, understand it, this cannot be faked
  • CREATE - make relevant content for communities of interest
  • DISCUSS - no conversation around it, then the content may as well not exist
  • PROMOTE - actively, respectfully, promote the content into the networks
  • MEASURE - monitor, iteratively develop and respond or be damned!

Related to this I was surprised by the number of film people who I spoke to at SPAA, who now ‘get it’. They have come to realise the need to engage and surround themselves with experts in this field, helping them develop strategies, hand-hold them through the technology. I was not shy in saying that they need to choose their advisors carefully - not be swayed by marketing hype from new kids on the block or traditional web companies - who are suddenly experts! Effective social network marketing comes from deep understanding and experience of communities and how they operate and what motivates them - not the ability to fiddle with facebook groups, learn a few catch phrases or make cute viral YouTubes. Implenting a campaign the wrong way and you will get your fingers seriously burned, and rather than only being ineffective, have no results it can actually have a negative impact if not handled with empathy and integrity…anyway enjoy the slides above and the ’simple’ SME Marketing diagram below…

FOR THE SLIDESHOW CLICK HERE

FOR THE VIDEO CLICK HERE

Source - Personalize Media via (FutureLab)

Designing Your Way Through The Recession

In this period of economic slowdown consumers and businesses alike are searching for ways to minimize the impact of a recessionary economy. The following article takes a page out of a designer’s handbook and explores ten strategies businesses can adopt when coping with these troublesome times. Design isn’t immediately associated with cost saving but some of suggestions might surprise you.

I finally got the time today to sit down and really think about the impact of these troubled times.

It has been a very hectic month since I officially started my new role, as a result I really only hovered around the “doom and gloom” of the global impact from the US Sub-Prime Crises. With only snippets of news via early morning radio and the occasional Stock Market update on my iPhone, I never really had a chance to think about this crisis till today.

I’m sure all of you will agree with me that we will have tough times to come. Troubled people don’t spend money, rather they hoard it. This means our consumer product and development industry will be affected. Logically, many companies tighten their belts and cut budgets of “non essential” activities. Many times such non-vital activities tend to be Design, marketing, advertising and R&D.

Without sounding biased, I strongly encourage companies to be a little more far sighted and do their best not to cut design budget. History has shown that companies, who position themselves well through great design strategies, often make it out of the recession in much better shape than the competition.

Here are some Design Strategies companies you can employ to beat that recession blues:

1) Get to know your target consumer better.
This is one of the key things that you should be always doing during the good times and now more so during the bad ones. When you know your consumer better, you can see if the products you are selling or designing are really meaningful to them. Optimization of the experience is vital in creating great products that can beat the competition. In these times, when people have to make tough purchasing decisions, you can bet they will be very picky.

2) Make fewer products.
What? That’s right. Further what we have discussed for point 1, you can now start to optimize the types of products you are making and toss out the ones that don’t make sense to your consumer and business. You should not be making products just because. You should be looking to design the type of products that can generate good margins or profits, rather than just revenue.

3) Have a go with Face-lifts.
Face or body lifts are a simple way to get new products out with little investment in R&D. This is a good short term strategy to use on your best platforms or best selling products and perhaps make them better. Another option is taking it out of house by engaging ODM organizations that have put their own platforms up for sale. While it sounds like a good idea and many companies practice it, do watch out for how this design strategy will impact your brand in the long term. Check out a recent guest article on this strategy at “The Underbelly of Design: Brand Dilution from Sourced Products” for a more in-depth discussion.

4) Clean up your brand strategies and communications.
This is a great time to ensure that your branding strategies are working well. Use insights from consumers to understand if you are communicating your product’s values correctly. Also Advertising &Promotion does not have to cost an arm and a leg these days. Sometimes a social media strategy can work wonders; a good example is what Nokia does whenever they release a new phone. Check out this example. At the very least start a blog and get your designers working on it.

5) Focus your marketing plans and make hard decisions.
It is time to make those hard decisions. Niche and focus marketing is the name of the game. If your business is crap in the USA why continue to play there? Get back to basics, and focus on your strengths, cover your weaknesses, prepare for threats, and leverage on opportunities. In all cases get design to be the key facilitator to communicate your objectives both internally and to the markets.

6) Employ and deploy great design processes and chain management.
It is time to not only look outside, but also inside. I’m sure you can do your design job a lot better and not only that I’m sure your design team can tell you how! (or provide some good suggestions) Connect with them, build the “Love”. “Love” is the most important thing for great team cohesiveness and a good team that “Loves”, does the job efficiently and effectively.

Don’t forget your overall development process too. Time to market, Product Architecture development, Technology implementation, BOM and Inventory management, and Market Research processes etc. can all be places for improvement, not just the design process.

7) Come up with strategic cost reduction product concepts.
Why waste great designers on doing face lifts when great designers can be used to come up with great cost saving strategic ideas. Developing platform design strategies, sustainable concepts, and even modular concepts are all great examples off the top of my head. I’m sure if you put your mind to it, even you could come up with a great product range concept.

8) Cost down your product.
Who says industrial designers can’t save money? One of the most under utilized skills that industrial designers have is analyzing a product and looking at creative ways of reducing BOM (Bill of Materials) cost by using different materials, redesign parts that can be manufactured better, improving assembling and disassembling processes etc. While it is not as glamorous as coming up with the next iPod, it still serves a vital function in any organization.

I recently met this guy who introduced me to this new manufacturing technology called NMT (Nano Molding Technology). It allows plastics to be injected molded over Aluminum creating an extremely strong bond with no extra post processing required. Imagine the future and the BOM costs you saved? This will be then end of the usual 2 piece: metal stuck with adhesive or tape over a plastic part execution.

9) Get design involved universally within your organization.
Designers are great problem solvers and facilitators of creative thinking. Get them involve in every facet of the organization, the creative outcome could be a boon to your organization. From better packing methods, to creative R&D management, the possibilities are endless.

10) Learn from your competition.
Finally take the opportunity to learn from the competition as they are probably struggling as much as you are. Study their strategic plans, and take advantage of their weakness to overtake them. Designers are perfect for this role, by looking after competitive market audits, product tear downs, benchmarking and lastly managing the all important design identity development and forecasting.

Source - Design Sojourn

Recessionary Reassurance

The status of the economy has got consumers feeling a little blue and marketers are tailoring their messaging to address this reality. Come explore some of the recessionary communication strategies some brands are adopting in the States. Could these tactics work with Canadian consumers?

The roller-coaster stock market and plunging housing prices have left many consumers afraid. In response, marketers are adopting a softer approach to peddling their wares, playing up comforting images in their ads and focusing on family and the warmth and safety of home.

Some marketers are even reviving old advertising to remind consumers of happier times.

On Monday, Pillsbury, a unit of General Mills, launched a brand campaign about the pleasures of staying in. Dubbed "Home Is Calling," the campaign includes television, print, online and other ads. They feature a variety of characters -- a businessman, a young boy in a library and a woman at a train station -- who click their heels, envisioning a way to get home and eat with their friends and loved ones.

"The economy is so frightening," says Juliana Chugg, president of Pillsbury. "This campaign is an opportunity for us to represent hope in a time when people are feeling scared. To be able to connect home and values like safety, security, warmth and love at home really resonates."

While marketers in areas such as autos and retailing are cutting back ad spending, Pillsbury is increasing its ad budget by double-digits this year and expects to increase spending next year as well, says Ms. Chugg. For its latest campaign, the baked-goods brand speeded up its usual testing process and launched the campaign earlier than planned.

It's a tug-on-the-heartstrings playbook Madison Avenue has used before, most notably after the Sept. 11, 2001, terror attacks. In times of trouble people want things that are familiar, even in advertising, says William Charnock, co-head of strategic planning at WPP Group's JWT agency, which recently revived a well-known jingle for Johnson & Johnson's Band-Aid brand.

Faith Popcorn, chief executive of marketing firm BrainReserve, says "people are looking for warm, cozy places to curl up in" in the current economic climate. "We are in a period of shock right now, and we are looking for respite and revival and restoration."

Marketers ranging from credit-card company MasterCard, to furniture retailer Ikea to consumer brands such as Unilever's RagĂș pasta sauce are getting in on the act as well.

MasterCard recently ran a spot focusing on hugs, smiles and laughter as a family gathers on a trip. Ikea's latest tagline, "Home is the Most Important Place in the World," came out of the realization that the mortgage crisis was changing the way consumers shopped at Ikea. "We felt the emphasis of home was about the value of being home than what was inside the house," says an Ikea spokeswoman.

RagĂș recently started running print and online ads that emphasize family connections and value. It is thinking of expanding them into TV, says Darren Kapelus, managing director at WPP's Ogilvy in New York. "The perfect meal when your family is growing and the economy is shrinking," says one ad, which depicts a pregnant mom with a young child.

Meanwhile, companies such as J&J and Toys "R" Us are reviving old standbys. J&J's "I am stuck on Band-Aid brand cause Band-Aid's stuck on me" jingle is airing on TV, and so is the familiar "I don't want to grow up, I'm a Toys 'R' Us kid."

"It brings people back to a happier, warmer place, back to when they were kids," says Greg Ahearn, senior vice president of marketing at Toys "R" Us, who says he believes that the combination of nostalgia and low prices will help bolster holiday sales.

Source - The Wall Street Journal

5.12.08

The Pirate Inside

In 1999, the former advertising planning director Adam Morgan, brought out ‘Eat the Big Fish’. In it, he laid out a detailed road map for ‘Challenger Brands’: brands wanting to take on the leaders by replacing big budgets with big ideas and ingenuity.

The clarity of his thinking and his knack for catchy terminology (‘Lighthouse Identity’ is now an often-repeated marketing term) ensured that the book became an influential marketing text and that his consultancy went on to work with a host of diverse companies and brands.

‘The Pirate Inside’ builds and expands on the Challenger philosophy, going back a stage to look closely at the cultural roots of organisations that successfully foster Challenger brands. The basic question he poses to marketers is ‘Do you want to be a pirate, or do you want to be in the navy?’.

After ‘Pirates of the Caribbean’ this should be a no-brainer…

Pirates are bold, independent and visionaries who invent their own codes of behaviour and seem to have a very good time. The Navy people are timid reactionaries, hiding their lack of bravery behind convention. For example, here are the six ‘Excuses for being in the Navy’:
But my consumer doesn’t seem to want anything new in the category
But I don’t have a large advertising budget
But I’m in packaged goods – I don’t have many opportunities for brand communication
But my category doesn’t reward brand building
But that leaves me very exposed
But I’m not a single brand company with a charismatic founder at the helm. I am in a big multi-brand company with a conservative culture and I am just another marketing director or manager.
I’m sure that we have all caught ourselves thinking, or heard others saying, some of the above in the past and in cold print, they don’t look pretty (‘But’ isn’t a very piratical word either….), however don’t consign yourself to the navy just yet, because Adam Morgan has heard plenty of such excuses in the time between his two books and isn’t impressed by any of them.

This book tackles each excuse in turn, detailing the kinds of behaviours that individuals and teams must adopt in order to successfully ‘jump ship’ (sorry, couldn’t help myself). Like, ETBF, his greatest skill here is the way he collects and codifies insights, steering a course away (now I really am sorry) from becoming a process-heavy plod by vigorously refraining the original Pirate metaphor and by using loads of quotations and examples from the ‘real world’.

The book stresses how easy it is to adopt the clothes of a Pirate from acquiring a veneer of distinctiveness through advertising, but how few grasp that the real energy comes from attitudinal and cultural change from within an organisation and a brand. One of the most vivid examples of establishing identity at a very deep level comes from Scott Lutz the brand leader for 8th Continent (a brand of Soy milk within General Mills). His starting point was ‘Binding’ his brand team together by the collective wearing of dog tags on a leather thong.

‘After a while (due to the darkening of the leather from body oils) it was easy to see who was hardcore about what we were doing on The Continent and who wasn’t’

This may seem extreme. Indeed, ‘I am wry and cynical’ should be the seventh excuse for being in the Navy. It does, however, underline Morgan’s point about how a strong, coherent and motivating vision for the team is needed before you start moving on to consider consumers. This makes ‘Pirate Inside’ much more challenging to adopt as a philosophy, because it insists on permanent, structural change (forging an identity rather than conjuring an image).

It is a call to arms for marketers to start leading their brands and companies by getting out from under the shadow of what he calls ‘Behemoth Inc’. My favourite ‘real world’ example of this comes from Hovis, showing a brand manager challenging the business’ preconception that the category was all about price and going on to think in a truly integrated way about communications (the packaging is the breakthrough communication vehicle). Final score: Pirates 32% growth – Navy 0.

Before it all seems too far from personal experience it’s worth pointing out that the book is structured around a progression of practical strategies for developing ideas (‘Pushing’), defining brands (‘Wrapping’) using the metaphor of countries (their cultures, customs, citizens) and building teams. There is even a whole section for Pirates who want to work and survive within the Navy as a sub-culture. As he observes, with enough ‘Pirates inside’, a big Navy company has the potential to turn in to a BSC (Big Smart Company).

I think that the fact that some of the case studies are pretty familiar (some are well-worn) shows that the vision as set out in this book still presents a very high bar for many businesses to jump. On the other hand, who doesn’t yearn for the life of a Pirate, even if it comes attached with some risks?